Sep. 23, 2024
You already know that fast human insight is key to building a great customer experience. Whether youre creating a website, mobile app, landing page, or other product, testing can happen at any stage of the design cycle. Despite this, many companies still begin the process of gathering customer insight much later than they should. No matter what youre creating, prototype testing canand shouldhappen early and often in your development cycle.
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When it comes to prototyping you can test anything. Have an idea on a cocktail napkin? Test it. Not sure about product-market fit? Try it out on your target audience first. If ever there should be a cardinal rule to creating great experiences, it would be to test first, design and build after (then test again).
If you think it sounds odd to test something before its fully baked, youre not alone. Many companies wait until their offering is fully developed before they test it, and suffer the consequences of rework, or worse, building something their customers dont want.
Prototype testing enables you to assure that your design is going in the right direction and that you address any essential features or flaws before you write even one line of code. Redesigning a prototype is a lot easierand less expensivethan reworking a finished product. Youll save your budget and your sanity by testing right from the start.
No matter what stage youre in, there are ways to create a prototype you can test. You can start with just a sketch on a post-it, or use one of the many prototyping tools available to bring your idea to life. Once you have your prototype ready, make sure youre asking yourself these questions as you beginand continue totest.
The best way to think about prototypes is that theyre a representation of a finished product. Prototypes are a way for designers and developers to test the flow, interaction, content, and general feasibility and usability of a product before building and designing a fully-functioning product.
Or, for a more formal definition, heres the Nielsen Norman Groups perspective,
A user interface prototype is a hypothesisa candidate design solution that you consider for a specific design problem. The most straightforward way to test this hypothesis is to watch users work with it.
Despite how much functionality or design a prototype may have, its not meant to be the final product. Some features wont work, and the design and copy likely wont be finalized. Prototypes are not intended to be pixel-perfect.
At this stage, you might have just an idea or the proverbial sketch on a cocktail napkin. When youre in the very early days of your ideas life, its totally OK to map out the idea with low-tech tools, like pen and paper. Not having a fancy interface doesnt mean you cant ask detailed questions, however. Heres what you need to know during the early stages as you validate your concept:
If you need more inspiration to get started, check out our concept validation template below. Try our concept validation template
When youre ready to move beyond the cocktail napkin, its time to start wireframingthis is when your ideas start taking their first steps. While these are not interactive or functional, they still illustrate the intention and flow, which is an essential process in the design phase.
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Be sure youre asking these questions to keep your project moving in the right direction:
If you need more inspiration to get started, check out our prototype evaluation template below.
Try our prototype evaluation template
Once youve worked through the kinks with the concept and design and iterated until youre close, the hi-fi prototype is born. This will be a semi-functional facsimile of the intended result. It should be interactive and do pretty much everything its supposed to; it just wont have the shiny new-product feel to it.
Focus on these questions to make sure youre addressing any lingering concept, flow, or basic usability issues:
At this point, your cocktail napkin has grown up into a respectable, functional member of the community. While your testing days arent over, youve taken the important first steps that will save you time, money, and sanity by evaluating your idea from the start.
If you need help getting started testing hi-fi prototypes, check out our prototype evaluation template.
User testing a prototype is a bit different than testing a finished product. Make sure you inform test participants before the testor even better, in the screening processthat theyll be testing a prototype thats not fully functional.
Its also a good idea to run moderated tests if you can. While you can conduct unmoderated tests with prototypes, chances are your participants will have questions, and some tasks will require more explanation and guidance, so having a moderator present will help you get the best feedback.
Additionally, remember that testing shouldnt stop once your product ships. Your test plan should not only confirm that your insights from prototyping worked out the way you expected, but also watch for additional opportunities to optimize and improve the user experience that you couldnt test during prototyping.
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