Jan. 13, 2025
They do not fire back. Load all your side cannons.Just say "Fire...?"
Say Fire Port Broadside or Fire Starboard Broadside
That does 3 hits it takes 10 to sink them. I have one of the 3 cannons loaded with grapeshot so 2 hits from each side sinks them and bloodies the crew.
Get the pirate quest in Tokuno and sail off those docks. Easy pickings.
LS always has merchant ships, which I don't want.
Just say "Fire...?"Yes have to say it like that.
All this time I have been manually loading and clicking fire on the gump. Or, did I misunderstand what you said?
Yes have to say it like that.What the hell. I only need to say "fire" for all freakin' cannons to fire?
Yes have to say it like that.You got to be ****tin me. All this time I been fightin on the high seas alone and I could have been firin full cannons just with a holla? ****!
HeeYou have to say "Fire Port Broadside" or "Fire Starboard Broadside" as just "Fire" won't work. That said, this will fire all the cannons on that side; which will waste a shot if you aren't fully along side the enemy ship.
You got to be ****tin me. All this time I been fightin on the high seas alone and I could have been firin full cannons just with a holla? ****!
I woulda been king of the seas by now knowin that.
You have to say "Fire Port Broadside" or "Fire Starboard Broadside" as just "Fire" won't work. That said, this will fire all the cannons on that side; which will waste a shot if you aren't fully along side the enemy ship.Use a tamer with a Mare using magery mastery thry teleport over and clean up
@Rieley - to add to what Pawain said, if you use an orc ship (they are pretty cheap now - these are only sold by player vendors or from doing the Tok pirate hunting quest Pawain talked about) you will do even more damage to enemy ships from your cannons and will take less ammo to scuttle the enemy. My advice is to use a ranged character to captain (archer/thrower/mage) and take out the crew (use Repond slayer) before using the cannons on the ship as it makes things easier and your cannon shots would only need to be cannonballs which do dmg per hit with an orc ship.
Use a tamer with a Mare using magery mastery thry teleport over and clean upI've read that people have lost their pet that way if they don't keep up with the ship?? Not sure if this was something that was made up or maybe it was fixed? I wouldn't risk a pet but it's certainly an option to use a tamer too.
I've read that people have lost their pet that way if they don't keep up with the ship?? Not sure if this was something that was made up or maybe it was fixed? I wouldn't risk a pet but it's certainly an option to use a tamer too.I've jumped server lines lost line of sight died had to sail to get rez then sail back never lost my pet..
If you go after the merchants they will give you a lot of resources. Also use cannonballs, they wont hurt the crew and after the ship is scuttled you can get on start looting things and they will stand around watching you.Ellie sees crew members real pirates see cargo chest
I'm surprised no one mentioned that all you need to scuttle ships is fuse cord and powder charge. I noticed this 2-3 years back and thought it was a glitch but the Developers obviously know about it but haven't advertised this feature. Not needing cannonballs saves a ton of iron ingots by not making them. Initially you only need to buy 15-20 fuse cord and powder charge because once you have sacked an orc pirate or merchantman you can replace the ammo used to disable the vessel from their cargo hold. The cannonballs and grapeshot in the disabled ship's cargo hold I grab just for the clean up points - along with the refinement items. I play on two computers with the Captain being a Mystic-Mage and First Mate an archer with orc slayer bow and/or Necro-Archer as Captain and Tamer w/Magic Mastery mare. With the first combo I disable the pirate ship with cannon (you can man the guns while invis/hidden) and then I cast RC or EV's to kill crew. With the 2nd combo I let the mare "jump ship" and wipe out the crew while I sail along and disable with cannon. Happy Hunting on the High Seas!Shhhhhhhhhh nothing to see here this person is drunken posting
4 years back now, and i never knew about the command to fire broadsideI know, not to bore ya'll but this thread is so informative. I find it hard to find information on the ships, even google. Can't wait to try the broadside commands and was wondering where the OP found this info? Is there a site missed that contains more information? Still a little hesitant to take on Pirates but will do that today if RL allows. I must learn to bring on another account that can rez. If we die on a ship, can we still sail?
I know, not to bore ya'll but this thread is so informative. I find it hard to find information on the ships, even google. Can't wait to try the broadside commands and was wondering where the OP found this info? Is there a site missed that contains more information? Still a little hesitant to take on Pirates but will do that today if RL allows. I must learn to bring on another account that can rez. If we die on a ship, can we still sail?
I'm surprised no one mentioned that all you need to scuttle ships is fuse cord and powder charge. I noticed this 2-3 years back and thought it was a glitch but the Developers obviously know about it but haven't advertised this feature. Not needing cannonballs saves a ton of iron ingots by not making them. Initially you only need to buy 15-20 fuse cord and powder charge because once you have sacked an orc pirate or merchantman you can replace the ammo used to disable the vessel from their cargo hold. The cannonballs and grapeshot in the disabled ship's cargo hold I grab just for the clean up points - along with the refinement items. I play on two computers with the Captain being a Mystic-Mage and First Mate an archer with orc slayer bow and/or Necro-Archer as Captain and Tamer w/Magic Mastery mare. With the first combo I disable the pirate ship with cannon (you can man the guns while invis/hidden) and then I cast RC or EV's to kill crew. With the 2nd combo I let the mare "jump ship" and wipe out the crew while I sail along and disable with cannon. Happy Hunting on the High Seas!Did I read this correctly, no need to load the cannons with cannon balls? My character are no good at PVP and not much better at PVM. I play a mage, so EV will take out the crew on an orc ship, and I can be invis'd? We can now cast 2 EVs, so that makes it easier. I have my 1 month old grbaby today, but so eager to get out on the sea.
Did I read this correctly, no need to load the cannons with cannon balls? My character are no good at PVP and not much better at PVM. I play a mage, so EV will take out the crew on an orc ship, and I can be invis'd? We can now cast 2 EVs, so that makes it easier. I have my 1 month old grbaby today, but so eager to get out on the sea.I haven't loaded cannon ball nor grapeshot in close to 3 years. You can't use EV's on the orc ship deck until after you have disabled it with cannon fire. And yes, the gunner/s can be Hidden or invisible and still shoot and load cannon. You can't use the "broadside" command though or you will be revealed.
will the pumpkin cannons disappear if not repaired like other cannons ?Yes they are exactly like all other cannons just look good
They should just stop working not disappear they cant be replaced as of yetThey don't disappear they "explode" from disrepair
@Pawain 4 toons is 4game windows. My laptop will burn through my table. I think 2 windows with pinco's UI is quite much for me. Anyway I am doing it for more mystic cargo.I have never owned a laptop. So when I am not home I don't play.
I have never owned a laptop. So when I am not home I don't play.
I can see 3 guys at a time.
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@Pawain 4 toons is 4game windows. My laptop will burn through my table. I think 2 windows with pinco's UI is quite much for me. Anyway I am doing it for more mystic cargo.I've used 8 chars at a time on the Plunder Beacons, alt-tabbing through 8 CC windows. One 4x120 Bard/Mage running Provo Masteries (for party healing) and seven Chiv/Throwers (although EoO no longer works on Plunder Beacons ) with Bane Soul Glaives (the main Chiv/Thrower also has an Orc Slayer Soul Glaive). The Throwing Masteries, Elemental Fury and Called Shot, work well against the Plunder Beacon. My main Thrower will hop on a Rowboat (which can't be damaged) and use it to take down the Orcs, before moving in with my Orc Ship. I can take down Plunder Beacons within just a couple minutes without expending any cannon ammo.
I've used 8 chars at a time on the Plunder Beacons, alt-tabbing through 8 CC windows.8 windows alt-tabbing looks more like work for me. )
8 windows alt-tabbing looks more like work for me. )Not a problem for cyborgs
8 windows alt-tabbing looks more like work for me. )It's not that bad. I alt-tab between them to get them on the ship, and then i'm mostly just using my main Thrower to pilot the ship and find the Plunder Beacons. After i kill off the Orc Crew with my main Thrower, that's when i alt-tab between the 8 windows again to activate Elemental Fury, Called Shot, and attack the Plunder Beacon. I only really need to alt-tab between all 8 when i get them on a new Plunder Beacon. The Bard/Mage running Inspire/Invigorate gets enough credit for a Mythic Cargo just by healing up the Throwers from lightning damage with Invigorate.
Fire Port Broadside or Fire Starboard BroadsidePort is what side of the ship? Right ?? to lazy to look it up
Are you all sure Grapeshot actually is useful? Seems to me to be a really weak shot with very little damage to the crew, I gave up using them long long ago. My fisherman is also an Archer and even at his lower skill still his area bow hits about 3 times more with one shot than a Grapeshot that spreads it's damage.` Most of the time I do it with my regular archer on board so the crew of the targeted ship go down in a hurry except for the Captain of course. Try sneaking up on them and shoot and the ship is scuttled in no time with only one cannon and no movement from the target ship, but you have to be really cagey and very patient to get close to them at first, but if you're successful, and you're in the right place, your ship will take no damage. Oh and I'm only talking about Pirate ships, not merchants.It takes 10 regular cannon shots to sink the pirate ship. Since I use the 3 side cannons that's 12 shots. I found that using a cannon on each side with grapeshot I still sink the pirate ship and do damage to the crew.
Port is what side of the ship? Right ?? to lazy to look it upI admit to getting confused as the ship turns. I solved this by dying the port cannons purple and the starboard cannons blue. Hopeless I know, but it works for me - in case anyone doesn't know, to dye a cannon you have to take the metal dye tub onboard and dye them in place. You can't dye the deeds, and the colour is lost if you re-deed the cannon.
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ok Port is left, so the commands to fire are Fire Starboard Broadside (right side) and Fire Port Broadside (left side) thanks you!
5 - 6 minutes
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